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1. Hulks & Mackinaws without a sensible tank. - in Science and Industry [original thread]
Since I am just using him to mine when he is doing nothing more useful... I suppose isk per hour is not really important to me with him... I will run it in the strongest tank I can fit in it.. hell maybe even go down to a skiff....
- by Lord Kronox - at 2013.03.15 02:24:00
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2. Hulks & Mackinaws without a sensible tank. - in Science and Industry [original thread]
Haulie Berry wrote: Lord Xelnoz wrote: Practically new to Eve after a 3 year hiatus... I will try this fit and thanks for the info [Mackinaw, DERP TANK] Mining Laser Upgrade II Mining Laser Upgrade II Damage Control II Adaptive Invulnerabi...
- by Lord Kronox - at 2013.03.15 01:43:00
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3. Absolution PVE - in Ships and Modules [original thread]
bloodknight2 wrote: My pvp absolution does around 850 dps at 7500m (CS5 + 3 faction HS) My alt nightmare does 1k at 37km, 765 at 54km and 535 at 91km (optimal range without falloff) If you do lv4 for fun, then an absolution or a legion will be...
- by Lord Kronox - at 2013.03.14 02:43:00
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4. No relativistic effects in E.v.e.? - in EVE General Discussion [original thread]
Katran Luftschreck wrote: ISD Suvetar wrote: The Game physics are based on a fluidic model; which whilst not being a model of our universe, is much more intuitive to people who live around a planet and drive cars. ... and Species 8472. ...
- by Lord Kronox - at 2013.03.14 02:24:00
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5. No relativistic effects in E.v.e.? - in EVE General Discussion [original thread]
..
- by Lord Kronox - at 2013.03.14 02:09:00
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6. No relativistic effects in E.v.e.? - in EVE General Discussion [original thread]
So what you are saying is that if I apply 1.21 gigawatts through my flux capacitor, normally I can travel thtough time (after hitting 80 mph of course!) But what if I apply 2.12 gigawatts through the same flux capacitor while travelling at half th...
- by Lord Kronox - at 2013.03.14 02:08:00
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7. Absolution PVE - in Ships and Modules [original thread]
As I said, when missioning in low sec I actually prefered a command ship as it is easier to fight off gankers. Also earlier I did say (in my first post) that I always prefer a BS normally for missioning but there were times where I needed to knock...
- by Lord Kronox - at 2013.03.14 01:53:00
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8. Absolution PVE - in Ships and Modules [original thread]
Also you want have to worry about training stuff just to keep on flying what you already can fly, CCP is going to give you for free whatever it takes to keep you in the ships you are already in.. as this is only right... and I quote: Quote: Re...
- by Lord Kronox - at 2013.03.14 01:42:00
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9. Absolution PVE - in Ships and Modules [original thread]
As I stated I had no problem running level four missions in my Absolution. I fly all the command ships with high skills accept the Minmater. The range issue isn't that big of an issue if you use the long range weapons ie beam lasers, rail guns, an...
- by Lord Kronox - at 2013.03.14 01:23:00
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10. No relativistic effects in E.v.e.? - in EVE General Discussion [original thread]
Elysium Foxx wrote: I'm just happy we're not warping straight through the middle of planets any more. tWas the best expansion ever! Well since warp engines change the physics of the area surrounding the ship, one would assume this includes...
- by Lord Kronox - at 2013.03.14 00:50:00
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11. No relativistic effects in E.v.e.? - in EVE General Discussion [original thread]
ISD Suvetar wrote: Tippia wrote: GǪand anyway, I prefer the Futurama solution: since you can't go faster than the speed of light, increase the speed of light. That's not quite as insane as it sounds; One of the theories of how the univer...
- by Lord Kronox - at 2013.03.13 23:06:00
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12. No relativistic effects in E.v.e.? - in EVE General Discussion [original thread]
ignore this accidental post...
- by Lord Kronox - at 2013.03.13 23:00:00
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13. No relativistic effects in E.v.e.? - in EVE General Discussion [original thread]
LOL56 wrote: Warp drives don't cause you to get anywhere near the local light speed, they create a field (of totally BS space magic) that decreases the mass of the surrounding space (a 'depleted vacuum') resulting in a large negative density ...
- by Lord Kronox - at 2013.03.13 22:54:00
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14. Absolution PVE - in Ships and Modules [original thread]
I have used command ships on countless occasions for level 4 missioning. Usually not in preference to a battleship but as a nearly equal substitute for one in missions when traveling a long way to fetch a battleship or from lack of desire to buy a...
- by Lord Kronox - at 2013.03.13 22:14:00
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15. 20 bilion isk battleship down by capsulers in high sec - in Crime and Punishment [original thread]
Edited by: Lord Kronox on 21/10/2010 20:42:40 Originally by: Lady Spank High sec should NOT be a safe haven for morons to fly about with impunity. Wrong, thats EXACTLY what high sec should be unless ccp likes losing customers. Pla...
- by Lord Kronox - at 2010.10.21 20:37:00
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16. Curse Coalition under new Executorship - in Corporation, Alliance and Organization Discussions [original thread]
What OGBP and ASS did is a disgrace to call a democratic decision. OGBP wanted to prove that democracy works? They only proved that it doesn't. Loyalty is what is most important in a coalition, especially one at war. OGBP and ASS completely lack t...
- by Lord Kronox - at 2006.08.12 08:23:00
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17. RMR Ferrox PvE Mission Setup - in Ships and Modules [original thread]
oh yes forgot to add dont forget the drones 4 for me right now and definately training hard for much higher drones skills. my 4 take frigs down hard.
- by Lord Kronox - at 2006.06.09 11:40:00
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18. RMR Ferrox PvE Mission Setup - in Ships and Modules [original thread]
My setup (constantly improving) :) high slots 5x arbalest heavy missile launchers 2x 250mm prototype gauss guns mid slots 1x named target painter 1x tech2 large shield booster 2x large shield extender 1x tech2 capacitor recharger low slots 3x n...
- by Lord Kronox - at 2006.06.09 11:36:00
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19. Caracal setups for [RMR] ships thread - in Ships and Modules [original thread]
Ok heres my caracal solo setup: 2 arbalest assault launchers with bloodclaws 3 3200 heavy launchers with scourge named target painter medium shield booster medium shield extender named capacitor charger named afterburner damage control ballistic ...
- by Lord Kronox - at 2006.05.01 06:54:00
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